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The objective in blackjack is to have a hand which totals 21, or
beats the dealer's hand by coming as close to 21 as possible without
going over, or "busting." If your first two cards are an ace and
a ten, that's blackjack or "a natural" 21! Blackjack always beats
a hand that totals 21 by adding the values of more than the first two cards.
A picture card is counted as 10, a card from 2-10 is counted at
its face value, and an ace can be counted as either 1 or 11.
A "hard hand" is a hand that does not contain an ace or contains
an ace that can only be counted as 1 so as not to bust.
A dealer's ace always counts as 11.
Hit:
Give player another card!
Stand:
No more cards!
Double Down:
Give player ONLY one more card, and double player's bet!
Split:
Make two hands out of player's pair of cards with the same value.
Player's initial wager will be placed on one hand, and a second
wager of equal value will be placed on the second hand.
However, if you split two aces, you get only one additional card
for each hand. If you split two aces and one of your hands totals
21, this is not considered blackjack, but 21.
You cannot split a split hand.
Insurance:
If the dealer's upcard is an ace, player will be given the option
of placing a side-bet, called insurance. When the dealer shows
an ace, he is considered to have a good chance of having blackjack.
If the dealer does have blackjack, the insurance pays 2 to 1,
corresponding to the amount of your initial bet.
If you have bought insurance, and the dealer does not have
blackjack, you lose your insurance. Your initial bet is then settled
by comparing your cards with the dealer's. Should you and the dealer
both have blackjack, the game results in a push.
How the dealer plays
An Ace in the dealer's hand is always counted as 11 if possible
without the dealer going over 21.
The dealer cannot split pairs, but must instead simply hit
until he reaches at least 17 or busts by going over 21.
The dealer must play in a specific way, she has no choices.
There are two popular rule variations that determine what totals
the dealer must draw to. The variation can is usualy written to
the top of the table.
The usual labels for the variations are:
"Dealer stands on all 17s" - In this case, the dealer must
continue to take cards until his total is 17 or greater, but if
the dealer reaches 17, he must stop.
"Dealer hits soft 17" - This rule is almost identical to
the previous, except for the case when the dealer has a
soft total of 17. Examples of soft 17 are: Ace and 6 or Ace,
5 and Ace or Ace, 2 and 4.
The dealer hits these hands, and stands on or hard 17 or higher
or on soft 18 or higher.
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